Player guide
Move carefully. Rewind deliberately.
The game starts in one click and supports keyboard and touch. Progress is saved in the current browser, so you can return to unlocked chapters later.
Solo controls
Move
Use A / D or the left / right arrow keys to move. On touch screens, use the left and right buttons below the game.
Jump
Press W, the up arrow or Space. On touch screens, tap the jump button. Moving platforms carry Kael while he stands on them.
Rewind
Hold R or Shift, or the touch rewind button, to retrace recent movement. Pendant energy already consumed is not restored.
Interact
Press E or the touch interaction button when a mechanism asks for it. The available action depends on the chapter and the gear you have unlocked.
Pause
Press Esc during play or use the pause button to pause and resume without losing the current stage.
Energy, checkpoints, and goals
The pendant is both Kael’s source of movement and the cost of correcting mistakes. Some mechanisms remain solved outside rewind history, while activated memory points become fall checkpoints. Collect every required gear or hourglass piece before attempting the final gate.
Co-op controls and roles
In local co-op, Present uses A, D, and W while Echo uses the arrow keys. Touch screens show a separate control block for each active role. In an online room, each player controls only their own traveler.
- Present anchors physical reality and opens routes for Echo.
- Echo crosses memory boundaries and opens routes for Present.
- Both travelers must reach the exit; one player cannot finish a room alone.
- Private online rooms can be joined through the invitation link without creating an account.